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NECROMANCER TANK BUILD

Necromancer Tank Build

Writer: @xGAMxHQ
Role: PVE Tank
Patch: Update 43

TABLE OF CONTENTS

The Dreadnought Necromancer Tank build for ESO (The Elder Scrolls Online) is optimized for all players looking for the best build guide around for Trials, Dungeons, and Arenas, whether you’re a beginner, a long-time veteran, or just returning to the game.

The Tank role in ESO is responsible for maintaining taunts on the most threatening enemies and keeping them locked down using Crowd-Control (CC) abilities that stun, immobilize, or fear. Once you become more comfortable in the role, you will be able to reliably self-sustain resources, self-heal, buff group members, and debuff enemies using your various armor sets, skills, and Ultimate abilities.

The Necromancer Tank is an excellent choice for beginners learning the role due to their incredible self-healing, self-sustain, and damage mitigation. They revolve around creating and consuming corpses while in combat. If you put in some extra time, you will notice that you can utilize corpses to improve your damage mitigation further and maximize your Ultimate regeneration.

Necromancers have three skill lines to aid you in combat:
 • The Bone Tyrant skill line focuses on defensive abilities.
 • The Grave Lord skill line focuses on offensive abilities.
 • The Living Death skill line focuses on healing abilities and improves your self-sustain.

The Necromancer Tank build covers everything you need to know, including recommended armor setups, skills, champion points, and many alternatives to meet various needs. Please read the entire build and bookmark the page, as it will update with each new patch.

OCTOBER 23 / 2024: – UPDATE 43
• Added a “Scribing Options” section to the build.

RACE

NORD

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REDGUARD

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IMPERIAL

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Nords offer a unique passive that allows them to generate Ultimate faster than any other race while taking damage, which edges out Ultimate cost reduction. They also increase your Maximum Health by 1,000, Maximum Stamina by 1,500, Physical and Spell Resistance by 2,600, and your Frost Resistance by 4620.

Redguards offer the best Stamina sustain, reducing the cost of your weapon abilities by 8% and restoring 1,005 Stamina every 5 seconds while dealing damage, even if you’re blocking. This works out to 12,060 Stamina per minute, which is incredibly helpful if you are having difficulty sustaining your Stamina. They also increase your Maximum Stamina by 2,000 and reduce the effectiveness of snares applied to you by 15%.

Imperials are a well-rounded option that offers excellent overall sustain, including a 6% cost reduction to all skills and abilities, including block, roll dodge, and even your Ultimate abilities. They also increase your Maximum Health and Maximum Stamina by 2,000.

Though, all races are capable of Tanking, the Necromancer Tank build utilizes the Nord racial passives for the increased Ultimate generation, Health and Stamina, and Physical and Spell Resistance. Choose a race that best suits your needs.

ATTRIBUTE POINTS

MAGICKA

19

HEALTH

3

STAMINA

42

Tanks typically aim to have at least 36,850 Maximum Health before the Minor Toughness buff and a Maximum Stamina value that exceeds your Maximum Magicka value. Doing this ensures that you always restore Stamina when you activate the Luminous Shards or Energy Orb synergy provided by your Healers.

The Necromancer Tank build reaches:
 • 40K+ Maximum Health
 • 27.5K+ Maximum Stamina
 • 22K+ Maximum Magicka

The above distribution of Attribute Points had the following buffs, passives, etc., active:
 • Nord Race
 • Bewitched Sugar Skulls
 • Main Tank Setup (Legendary Quality)
 • The Minor Toughness Buff
 • All Class Passives
 • All Champion Point Passives

You may need to adjust your Attribute Points if you use a different race, food, enchantments, quality, etc. Find a balance that best suits your needs.

TRIAL SETUPS

The Necromancer Tank build uses some of the Best Tank Sets in ESO to bolster your defences and increase group Ultimate regeneration, debuff uptimes, damage, and survivability. The Perfected versions of the Trial sets give additional stat boosts for wearing all five pieces, but they do not make or break the build.

The Divines armor trait will significantly improve your Magicka Recovery while using the Atronach Mundus Stone, allowing you to maintain group buffs and healing more effectively. If you’re still new to Tanking or having trouble sustaining your Stamina, the Sturdy armor trait is an excellent choice, as it reduces the cost of blocking.

The Harmony jewelry trait restores up to 880 Health, Magicka, and Stamina per jewelry piece with this trait when you activate a synergy, dramatically increasing sustain while in large groups or coordinated 4-player groups.

The Decisive weapon trait provides a 13.8% chance to gain 1 additional Ultimate every time you gain Ultimate, which helps maximize your Aggressive Horn uptime.

MAIN TANK SETUP

SET NAME TRAIT ENCHANTMENT WEIGHT/TYPE ACQUIRED

HEAD

Divines

Prismatic Defense

Medium

Veteran Shipwright’s Regret

SHOULDERS

Divines

Prismatic Defense

Light

Undaunted Enclave

CHEST

Reinforced

Prismatic Defense

Heavy

(Veteran) Dreadsail Reef

HANDS

Divines

Prismatic Defense

Heavy

(Veteran) Dreadsail Reef

WAIST

Divines

Prismatic Defense

Heavy

(Veteran) Dreadsail Reef

LEGS

Reinforced

Prismatic Defense

Heavy

(Veteran) Dreadsail Reef

FEET

Divines

Prismatic Defense

Heavy

(Veteran) Dreadsail Reef

NECKLACE

Harmony

Magicka Recovery

Jewelry

Shipwright’s Regret

RING

Harmony

Magicka Recovery

Jewelry

Shipwright’s Regret

RING

Harmony

Magicka Recovery

Jewelry

Shipwright’s Regret

FRONT BAR (MAIN HAND)

Decisive

Absorb Stamina

One-handed

(Veteran) Dragonstar Arena

FRONT BAR (OFF-HAND)

Reinforced

Maximum Health

Shield

(Veteran) Dragonstar Arena

BACK BAR

Infused

Crusher

Ice Staff

Shipwright’s Regret

Nazaray is used during boss fights to significantly increase debuff durations on enemies when you use an Ultimate ability. For the best results, cast Aggressive Horn immediately after applying Major Vulnerability with Turning Tide.

If you’re not in a boss fight or don’t intend to cast your Ultimate ability, you could instead equip the Mythic shoulder piece Spaulder of Ruin. Pairing it with one piece of the Magma Incarnate or Baron Thirsk monster set will increase your Magicka and Stamina Recovery to help offset a small portion of the negative effects given by Spaulder of Ruin. Chokethorn is a non-DLC, non-PVP alternative to Magma Incarnate and Baron Thirsk that increases your Magicka Recovery but doesn’t give you additional Stamina Recovery.

Pearlescent Ward increases the group’s Weapon and Spell Damage by up to 180 or damage reduction from non-player enemies by up to 66%, depending on how many group members are alive. It helps your group recover from nearly wiping and even works if you’re dead or occupied with a group separation mechanic. This set also passively grants you Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.

During add fights, equipping Crimson Oath’s Rive allows you to reduce the Physical and Spell Resistance of all enemies around you by 3,541.

Turning Tide allows you to easily apply Major Vulnerability to multiple enemies in front of you as any class. The Major Vulnerability debuff causes enemies to take increased damage from all sources by 10%.

(Perfected) Puncturing Remedy significantly increases your survivability by providing a solid heal and Physical and Spell Resistance equal to the heal every 5 seconds when you taunt an enemy with Pierce Armor.

OFF-TANK SETUP

SET NAME TRAIT ENCHANTMENT WEIGHT/TYPE ACQUIRED

HEAD

Divines

Prismatic Defense

Medium

Veteran Shripwright’s Regret

SHOULDERS

Divines

Prismatic Defense

Light

Undaunted Enclave

CHEST

Reinforced

Prismatic Defense

Heavy

(Veteran) Lucent Citadel

HANDS

Divines

Prismatic Defense

Heavy

(Veteran) Lucent Citadel

WAIST

Divines

Prismatic Defense

Heavy

(Veteran) Lucent Citadel

LEGS

Reinforced

Prismatic Defense

Heavy

(Veteran) Lucent Citadel

FEET

Divines

Prismatic Defense

Heavy

(Veteran) Lucent Citadel

NECKLACE

Harmony

Magicka Recovery

Jewelry

(Veteran) Rockgrove

RING

Harmony

Magicka Recovery

Jewelry

(Veteran) Rockgrove

RING

Harmony

Magicka Recovery

Jewelry

(Veteran) Rockgrove

FRONT BAR (MAIN HAND)

Decisive

Absorb Stamina

One-handed

(Veteran) Dragonstar Arena

FRONT BAR (OFF-HAND)

Reinforced

Maximum Stamina

Shield

(Veteran) Dragonstar Arena

BACK BAR

Infused

Crusher

Ice Staff

(Veteran) Rockgrove

Nazaray is used during boss fights to significantly increase debuff durations on enemies when you use an Ultimate ability. For the best results, cast Aggressive Horn immediately after applying Major Vulnerability with Turning Tide.

If you’re not in a boss fight or don’t intend to cast your Ultimate ability, you could instead equip the Mythic shoulder piece Spaulder of Ruin. Pairing it with one piece of the Magma Incarnate or Baron Thirsk monster set will increase your Magicka and Stamina Recovery to help offset a small portion of the negative effects given by Spaulder of Ruin. Chokethorn is a non-DLC, non-PVP alternative to Magma Incarnate and Baron Thirsk that increases your Magicka Recovery but doesn’t give you additional Stamina Recovery.

Lucent Echoes increases the group’s Critical Damage and Critical Healing by 11% while you remain above 50% of your Maximum Health. While you’re below that threshold, you decrease your damage taken from monsters by 20%.This set also passively grants you Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.

Saxhleel Champion grants Major Force when you cast any Ultimate ability. It’s primarily used to further increase the uptime of Major Force when using Aggressive Horn. Using the Armor Setup above means you must cast the Ultimate slotted on your back bar. This is ideal for an offensive playstyle, but if you play more defensively or need to use Replenishing Barrier more often, equip Saxhleel Champion on the front bar as well.

If your group already has great Major Force uptime, (Perfected) Pillager’s Profit is an excellent alternative that allows you to increase the group’s Ultimate regeneration when you cast your Ultimate. Because this set caps the amount of Ultimate you can share at 20 per tick, it’s best to cast your Ultimate ability no later than a maximum of 400 Ultimate.

A non-DLC alternative to Saxhleel Champion is Powerful Assault, though some groups may have their Healers wear this set. It increases the group’s Weapon and Spell Damage by 307, improving overall group damage and healing. Powerful Assault requires you to cast an ability from the Assault skill line to trigger it, and it needs to be cast twice to benefit the entire group while in a Trial. Tanks commonly use Echoing Vigor because it’s a strong HOT with a large radius and low cost.

(Perfected) Puncturing Remedy significantly increases your survivability by providing a solid heal and Physical and Spell Resistance equal to the heal every 5 seconds when you taunt an enemy with Pierce Armor.

INTERMEDIATE SETUP

The Intermediate Setup for the Necromancer Tank build is optimized for Tanks that may not be ready for Trial content but want to replace Crafted Sets. Many Dungeon and Overland sets are easy to collect while effective in early to mid-game content.

The selection of sets below will help to reduce enemy Physical and Spell Resistance, increase your group’s Ultimate regeneration, and reduce the cost of your Ultimate abilities.

The Intermediate Setup is designed with a blend of both Sturdy and Divines armor traits to help ease you away from heavily depending on blocking.

SET NAME TRAIT ENCHANTMENT WEIGHT/TYPE ACQUIRED

HEAD

Sturdy

Maximum Health

Medium

Veteran Volenfell

SHOULDERS

Sturdy

Maximum Magicka

Light

Undaunted Enclave

CHEST

Reinforced

Maximum Health

Heavy

Black Drake Villa

HANDS

Divines

Maximum Magicka

Heavy

Black Drake Villa

WAIST

Divines

Maximum Magicka

Heavy

Black Drake Villa

LEGS

Reinforced

Maximum Health

Heavy

Black Drake Villa

FEET

Divines

Maximum Magicka

Heavy

Black Drake Villa

NECKLACE

Healthy

Magicka Recovery

Jewelry

Eastmarch Overland

RING

Healthy

Magicka Recovery

Jewelry

Eastmarch Overland

RING

Healthy

Magicka Recovery

Jewelry

Eastmarch Overland

FRONT BAR (MAIN HAND)

Decisive

Absorb Stamina

One-handed

Eastmarch Overland

FRONT BAR (OFF-HAND)

Reinforced

Maximum Magicka

Shield

Eastmarch Overland

BACK BAR

Infused

Crusher

Ice Staff

Eastmarch Overland

Tremorscale reduces the Armor of all enemies in a small area depending on how high your Physical or Spell Resistance is. Because this set lasts for 15 seconds and has a cooldown of 10 seconds, you’re able to easily achieve 100% uptime.

If you want better self-sustain, Engine Guardian is the best method for a Tank to do so, despite it restoring a random resource. This is because it restores resources instead of increasing your recovery stat. Restored resources bypass the Stamina Recovery lock that occurs when you block or sprint, allowing you to gain Stamina while doing either of those actions.

Drake’s Rush grants Major Heroism to you and 3 other group members when you bash an enemy, generating 3 Ultimate every 1.5 seconds. This allows everyone in the group to build Ultimate incredibly quickly. Because it generates the Ultimate over time rather than all at once, it gives you much more control over your Ultimate usage than Arkasis’s Genius.

Akaviri Dragonguard reduces the cost of your Ultimate abilities by 15%, allowing you to use them much more often. The default jewelry trait on this set is Healthy. If you have a surplus of transmute crystals and the sets from the Main Tank and Off-Tank setups are out of reach at the moment, you can transmute your jewelry to Harmony.

An alternative to Akaviri Dragonguard is Powerful Assault, though it can get expensive. It increases the group’s Weapon and Spell Damage by 307, improving overall group damage and healing. Powerful Assault requires you to cast an ability from the Assault skill line to trigger it. Tanks commonly use Echoing Vigor because it’s a strong HOT with a large radius and low cost.

Slotting Akaviri Dragonguard or Powerful Assault on both ability bars allows you to be more flexible with which Ultimate you use or which ability bar you choose to slot an Assault ability. If you equip it on the back bar only, you can also equip (Perfected) Void Bash on the front bar during add fights to easily group up enemies.

BEGINNER SETUP

Your options for beginner gear are typically limited to crafted sets or something cheap in guild stores. The Beginner Setup for the Necromancer Tank build includes only Crafted Sets and is optimized for freshly created characters and CP160 Tanks looking for an excellent build to start farming more challenging content.

SET NAME TRAIT ENCHANTMENT WEIGHT/TYPE ACQUIRED

HEAD

Sturdy

Maximum Stamina

Medium

Crafted

SHOULDERS

Sturdy

Maximum Stamina

Light

Crafted

CHEST

Reinforced

Maximum Health

Heavy

Crafted

HANDS

Sturdy

Maximum Stamina

Heavy

Crafted

WAIST

Sturdy

Maximum Stamina

Heavy

Crafted

LEGS

Reinforced

Maximum Health

Heavy

Crafted

FEET

Sturdy

Maximum Stamina

Heavy

Crafted

NECKLACE

Harmony

Magicka Recovery

Jewelry

Crafted

RING

Harmony

Magicka Recovery

Jewelry

Crafted

RING

Harmony

Magicka Recovery

Jewelry

Crafted

FRONT BAR (MAIN HAND)

Infused

Absorb Stamina

One-handed

Crafted

FRONT BAR (OFF-HAND)

Sturdy

Maximum Magicka

Shield

Crafted

BACK BAR

Infused

Crusher

Lightning Staff

Crafted

Druid’s Braid is equipped until you can obtain a suitable monster set to replace it. Some great beginner options are Tremorscale to reduce enemy Physical and Spell Resistance in an area, Sentinel of Rkugamz to increase group sustain, and Swarm Mother to help pull and taunt ranged enemies.

Torug’s Pact improves the enchantments on your weapons, increasing Stamina sustain and further decreasing enemy Physical and Spell Resistance.

Armor of the Seducer significantly improves your Magicka sustainability by increasing Magicka Recovery and reducing the cost of your Magicka abilities.

While this configuration is not required, it will provide the most optimal progression path for a beginner Tank. After obtaining a crafted gear setup, you may begin farming the other setups.

SKILLS

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FRONT BAR

Pierce Armor (Morph of Puncture | Skill Line: One Hand and Shield)
   • This is your primary taunt ability. It applies the Minor Breach and Major Breach debuffs, reducing the enemy’s resistance by 8,922.

Hungry Scythe (Morph of Death Scythe | Skill Line: Bone Tyrant)
   •  A powerful burst heal that gets stronger based on how many enemies you damage with it. It also provides a HOT for 10 seconds after dealing damage.

Deaden Pain (Morph of Bitter Harvest | Skill Line: Bone Tyrant)
   • Reduces your damage taken by 3% while slotted and allows you to consume corpses. Per corpse consumed with this ability grants you 2 Ultimate and heals you every second. Additionally, while the healing effect is active, you gain the Major Protection buff, reducing your damage taken by 10%.

Agony Totem (Morph of Bone Totem | Skill Line: Bone Tyrant)
   • Enemies in the area are feared for 4 seconds, and allies are granted the Minor Protection buff, reducing damage taken by 5%. It provides a synergy to your allies that applies the Minor Vulnerability debuff to enemies, increasing their damage taken by 5% when activated.

Heroic Slash (Morph of Low Slash | Skill Line: One Hand and Shield)
   • Grants you the Minor Heroism buff, increasing your Ultimate regeneration, and applies the Minor Maim debuff, reducing their damage done by 5%. It’s best to keep this skill active on the most threatening enemies at all times to help build Ultimate and increase group survivability.

Ultimate: Replenishing Barrier (Morph of Barrier | Skill Line: Support)
   • This is your secondary Ultimate ability, primarily slotted to benefit from the Magicka Aid passive from the Support skill line. It grants damage shields to nearby allies that restore your Ultimate and Magicka each time one dissolves to help rebuild Ultimate quickly.

BACK BAR

Silver Leash (Skill Line: Fighters Guild | Base: Silver Bolts)
   • Pulls in and taunts enemies. Unlocking the Intimidating Presence passive from the Fighters Guild skill line to reduce the cost of Silver Leash by 15%.

Elemental Blockade (Morph of Wall of Elements | Skill Line: Destruction Staff)
   • Triggers the enchantment on your Destructive Staff, even while on the front bar. While using an Ice Staff, you also provide damage shields to your group.

Inner Rage (Morph of Inner Fire | Skill Line: Undaunted)
   • This is your secondary taunt. It allows you to taunt enemies from a distance and provides a synergy to up to 3 allies that deals Flame Damage. Inner Rage now deals Flame Damage when used instead of Magic Damage, meaning it can be used to activate the Encratis’s Behemoth set.

Beckoning Armor (Morph of Bone Armor | Skill Line: Bone Tyrant)
   •  Grants you the Major Resolve buff, increasing your Physical and Spell Resistance by 5,948. It also pulls enemies to you and taunts them if they attack you from a distance. While Beckoning Armor is active, you take reduced damage from enemy DOT abilities by 15% if you unlock the Disdain Harm passive.

Spirit Guardian (Morph of Spirit Mender | Skill Line: Living Death)
   • Provides you and your group with some healing, absorbs 10% of your incoming damage, and generates a corpse for you to use if the duration runs out, it dies, or it is recast early. While Spirit Guardian is active, you increase your Health Recovery, Magicka Recovery, and Stamina Recovery by 200 if you unlock the Undead Confederate passive.

Ultimate: Aggressive Horn (Morph of War Horn | Skill Line: Assault)
   • This is your primary Ultimate ability. It increases the group’s Maximum Magicka and Maximum Stamina by 10% and grants the Major Force buff group-wide, increasing Critical Damage by 20%. The buffs this Ultimate provides do not stack. Discussing rotation with other support roles before beginning combat is essential to avoid overlapping use. While using the Main Tank gear setup, you will almost always have priority to maximize the Major Force buff uptime. If you’re using the Off-Tank Setup, use Glacial Colossus instead.

SCRIBING OPTIONS

Soul Burst (Leashing Burst | Skill Line: Soul Magic)
  • Enemies within 8m of you are pulled to your location while reducing their Movement Speed by 30% for 6 seconds and applying Minor Breach to them for 20 seconds. Leashing Burst is the perfect skill to use during add fights. To scribe this skill, combine the following scripts:
    • Focus Script: Pull
    • Signature Script: Hunter’s Snare
    • Affix Script: Breach

Torchbearer (Heroic Torch | Skill Line: Fighters Guild)
  • Each sweep of the torch generates 1 Ultimate to you and allies in front of you, reduces your damage taken by 17% for 2.2 seconds, and grants Minor Heroism for 20 seconds. Heroic Torch is an excellent option for building Ultimate using an Ice Staff setup. To scribe this skill, combine the following scripts:
    • Focus Script: Generate Ultimate
    • Signature Script: Gladiator’s Tenacity
    • Affix Script: Heroism

Ulfsild’s Contingency (Warding Contingency | Skill Line: Mages Guild)
  • Grants you and your allies a large damage shield for 6 seconds while reducing your damage taken by 4% for 6 seconds and granting you Minor Protection for 20 seconds. Warding Contingency is a must-have skill for all Tanks. To scribe this skill, combine the following scripts:
    • Focus Script: Damage Shield
    • Signature Script: Gladiator’s Tenacity
    • Affix Script: Protection

Wield Soul (Leashing Soul | Skill Line: Soul Magic)
  • Pulls the targetted enemy to you, taunts them for 15 seconds, and applies Major Breach to them for 10 seconds. Each cast also restores 600 Magicka and Stamina. To scribe this skill, combine the following scripts:
    • Focus Script: Pull
    • Signature Script: Druid’s Resurgence
    • Affix Script: Breach

ALTERNATIVE SKILLS

GLACIAL COLOSSUS

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Skill Line: Grave Lord
Base Skill: Frozen Colossus
Glacial Colossus can replace Aggressive Horn if you’re using the Off-Tank Setup or not using Turning Tide. It stuns enemies and applies Major Vulnerability to them, increasing their damage taken by 10%.

RAVENOUS GOLIATH

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Skill Line: Bone Tyrant
Base Skill: Bone Goliath
Ravenous Goliath can replace Replenishing Barrier if you can’t yet access that skill. Ravenous Goliath significantly improves your survivability by increasing your Maximum Health and allowing you to heal from the damage dealt by the AOE.

RENEWING ANIMATION

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Skill Line: Living Death
Base Skill: Reanimate
Renewing Animation can replace Replenishing Barrier if you can’t yet access that skill. It allows you to instantly resurrect three allies in combat, making it an excellent choice for progression groups.

DESTRUCTIVE CLENCH

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Skill Line: Destruction Staff
Base Skill: Destructive Touch
Destructive Clench can replace Inner Rage to taunt enemies and apply Minor Brittle and Major Maim to them, increasing their Critical Damage taken and reducing their damage done by 10%.

RAZOR CALTROPS

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Skill Line: Assault
Base Skill: Caltrops
Razor Caltrops can replace Heroic Slash or Spirit Guardian during add fights to apply Major Breach, reducing Physical and Spell Resistance by 5,948.

BALANCE

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Skill Line: Mages Guild
Base Skill: Equilibrium
Balance can replace Beckoning Armor if you need more Magicka sustain; however, it significantly reduces your damage shield effectiveness.

ECHOING VIGOR

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Skill Line: Assault
Base Skill: Vigor
Echoing Vigor can replace Heroic Slash, Silver Leash, or Spirit Guardian to provide a powerful heal to your group. It is most commonly used to activate the Powerful Assault set.

OVERFLOWING ALTAR

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Skill Line: Undaunted
Base Skill: Blood Altar
Overflowing Altar can replace Heroic Slash, Silver Leash, or Spirit Guardian to apply Minor Lifesteal to enemies and provide a synergy to allies that gives them a burst heal when activated.

GRAVE LORD'S SACRIFICE

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Skill Line: Grave Lord
Base Skill: Blastbones
Grave Lord’s Sacrifices can replace Agony Totem to generate another corpse for you in combat, allowing you to build Ultimate even faster.

UNNERVING BONEYARD

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Skill Line: Grave Lord
Base Skill: Boneyard
Unnerving Boneyard can replace Heroic Slash during add fights to apply Major Breach, reducing Physical and Spell Resistance by 5,948. It also provides a synergy that deals massive burst damage and heals for 100% of the damage dealt when activated.

MORTAL COIL

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Skill Line: Living Death
Base Skill: Restoring Tether
Mortal Coil can replace Heroic Slash or Silver Leash if you need more healing and self-sustain.

POWER SLAM

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Skill Line: One Hand and Shield
Base Skill: Power Bash
Power Slam can replace Heroic Slash during add fights if you use the (Perfected) Void Bash set to pull in most enemies around you.

SCALDING RUNE

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Skill Line: Mages Guild
Base Skill: Fire Rune
Scalding Rune can replace Heroic Slash or Silver Leash to help maintain your uptime of the Encratis’s Behemoth set more easily.

EFFICIENT PURGE

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Skill Line: Support
Base Skill: Purge
Efficient Purge can replace Heroic Slash, Silver Leash, or Spirit Guardian to remove DOTs and other negative effects from you and your allies.

REVEALING FLARE

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Skill Line: Support
Base Skill: N/A
Revealing Flare can replace Heroic Slash for 100% Major Protection uptime while on the front bar, reducing your damage taken by 10%. It also increases your Magicka Recovery by 10% due to the Magicka Aid passive.

CRUSHING SHOCK

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Skill Line: Destruction Staff
Base Skill: Force Shock
Crushing Shock can replace Silver Leash when you require a ranged interrupt.

PASSIVES

Most passives in the skill lines you utilize are worth investing in; however, some are more critical to the build than others. One important thing to note is the absence of the Tri Focus passive. The Tri Focus passive is not recommended on a Tank, as it significantly harms your Magicka sustain by causing your block ability to cost Magicka while wielding an Ice Staff.

Below is a complete list of only the most essential passives to the Necromancer Tank build, which should be unlocked first if possible.

GRAVE LORD

  • Reuseable Parts

BONE TYRANT

  • Death Gleaning
  • Disdain Harm
  • Last Gasp

LIVING DEATH

  • All Passives

ONE HAND AND SHIELD

  • All Passives

DESTRUCTION STAFF

  • Elemental Force
  • Ancient Knowledge

LIGHT ARMOR

  • Grace
  • Evocation
  • Spell Warding

MEDIUM ARMOR

  • Dexterity
  • Wind Walker
  • Agility
  • Athletics

HEAVY ARMOR

  • Resolve
  • Constitution
  • Juggernaut
  • Revitalize

SUPPORT

  • Magicka Aid

FIGHTERS GUILD

  • Intimidating Presence

UNDAUNTED

  • Undaunted Command
  • Undaunted Mettle

ALCHEMY

  • Medicinal Use

MUNDUS STONE

THE ATRONACH

SHADOWFEN

RIVENSPIRE

GREENSHADE

The Necromancer Tank build uses The Atronach Mundus Stone to increase Magicka Recovery by 310.

Each piece of Legendary Quality Divines armor increases this value by 9.1%. While wearing 5 pieces of Legendary Quality Divines armor, The Atronach Mundus Stone increases your Magicka Recovery by 451 and wearing 8 pieces increases your Magicka Recovery by 535.

Magicka Recovery is incredibly important on a Tank, as it is the primary resource you will use to maintain your buffs and heal yourself.

CONSUMABLES

FOOD

BEWITCHED SUGAR SKULLS

The Bewitched Sugar Skulls food is the best option to significantly improve your resource pools. It is relatively cheap to craft outside of the cost of Columbine, and the ingredients are easy to find. It can also be purchased from guild stores if you haven’t learned the recipe.

Bonuses:
 • Increase Maximum Health by ~4620.
 • Increase Maximum Stamina by ~4250.
 • Increase Maximum Magicka by ~4250.
 • Increase Health Recovery by ~462.
 • Scales with your level.
 • Lasts 2 hours.

Ingredients:
 • Bervez Juice (2)
 • Flour (5)
 • Honey (5)
 • Scrib Jelly (2)
 • Columbine (2)

CAPON TOMATO-BEET CASSEROLE

The Capon Tomato-Beet Casserole food is similar to Bewitched Sugar Skulls. It doesn’t increase your resource pools as much or scale with your level; however, it is cheaper to craft. It can also be purchased from guild stores if you haven’t learned the recipe.

Bonuses:
 • Increase Maximum Health by 4462.
 • Increase Maximum Stamina by 4105.
 • Increase Maximum Magicka by 4105.
 • Lasts 2 hours.

Ingredients:
 • Beets (1)
 • Frost Mirriam (1)
 • Poultry (1)
 • Tomato (1)

WITCHMOTHER'S POTENT BREW

The Witchmother’s Potent Brew food is an excellent option for beginner Tanks struggling with Magicka sustain. Using this food sacrifices some Maximum Health and Magicka to increase your Magicka Recovery. It is cheap to craft, and the ingredients are easy to find. It can also be purchased from guild stores if you haven’t learned the recipe.

Bonuses:
 • Increase Maximum Health by ~3094.
 • Increase Maximum Magicka by ~2856.
 • Increase Magicka Recovery by ~315.
 • Scales with your level.
 • Lasts 2 hours.

Ingredients:
 • Bervez Juice (1)
 • Nightshade (1)
 • Rice (1)
 • Small Game (1)

POTIONS

TRI-STAT POTIONS

Tri-Stat Potions can be costly to craft but are your best option if you want to maximize your Health, Magicka, and Stamina sustain. These potions are the same as the Crown Tri-Restoration Potions given for free from the Daily Login Rewards Calendar.

Bonuses:
 • Restore ~10377 Health.
 • Restore ~7582 Stamina.
 • Restore ~7582 Magicka.
 • Gain Major Fortitude.
 • Gain Major Endurance.
 • Gain Major Intellect.

Ingredients:
 • Bugloss (1)
 • Columbine (1)
 • Dragonthorn (1)

ESSENCE OF MAGICKA

The Essence of Magicka potion should only be used to sustain your Magicka if you cannot afford to craft your Tri-Stat potions.

Bonuses:
 • Restore ~7582 Magicka.
 • Gain Major Intellect.
 • ~47.6-second duration.

These potions are generic world-dropped potions and are not worth crafting.

ESSENCE OF STAMINA

The Essence of Stamina potion should only be used to sustain your Stamina if you cannot afford to craft your Tri-Stat potions.

Bonuses:
 • Restore ~7582 Stamina.
 • Gain Major Endurance.
 • ~47.6-second duration.

These potions are generic world-dropped potions and are not worth crafting.

CHAMPION POINTS

The Champion Point (CP) system in ESO provides many powerful benefits that allow you to customize and strengthen your build. It is unlocked at Level 50 and maxes out at 3600 points. The CP system has three unique constellations: Craft, Warfare, and Fitness. The Warfare and Fitness constellations each have three subtrees.

 • The Craft constellation focuses on crafting, gold gain, movement speed, stealth, and increasing material yields.
 • The Warfare constellation focuses on increasing damage, healing, and damage mitigation.
 • The Fitness constellation focuses on your core stats, such as Maximum Health and various methods of recovery, and provides many defensive benefits.

The Champion Point allocation below is optimized for the Necromancer Tank build, focusing on increasing self-sustain, damage mitigation, and Movement Speed.

Follow the recommended path below while levelling up and spending your Champion Points to see strong progression.

  • Steed’s Blessing (+50) (Slot 1)
  • Gilded Fingers (+10)
  • Fortune’s Favor (+10)
  • Wanderer (+15)
  • Steadfast Enchantment (+10)
  • Rationer (+10) (Slot 2)
  • Liquid Efficiency (+75) (Slot 3)
  • Rationer (+20)
  • Treasure Hunter (+50) (Slot 4)
  • Master Gatherer (+15)
  • Gifted Rider (+100) (Replace Slot 4)
  • Gilded Fingers (+40)
  • Breakfall (+50)
  • Steadfast Enchantment (+40)
  • Soul Reservoir (+33)
  • Beyond this point, you can continue to unlock passives or more slottable perks based on your preference.
  • Eldritch Insight (+10)
  • Quick Recovery (+10)
  • Preparation (+20)
  • Ironclad (+50) (Slot 1)
  • Duelist’s Rebuff (+50) (Slot 2)
  • Blessed (+10)
  • Soothing Tide (+50) (Slot 3)
  • Unassailable (+25) (Slot 4)
  • Bulwark (+50) (Replace Slot 4)
  • Elemental Aegis (+20)
  • Hardy (+20)
  • Piercing (+10)
  • Flawless Ritual (+40)
  • Battle Mastery (+40)
  • Tireless Discipline (+20)
  • Eldritch Insight (+10)
  • Blessed (+10)
  • Quick Recovery (+10)
  • Beyond this point, you can continue to unlock passives or more slottable perks based on your preference:
  • Unassailable (+25) can replace Bulwark or Focused Mending to reduce your damage taken from enemy AOEs.
  • Enduring Resolve (50) can replace Bulwark or Focused Mending to reduce your damage taken from enemy DOTs.
  • Rejuvenation (+50) (Slot 1)
  • Fortified (+50) (Slot 2)
  • Boundless Vitality (+50) (Slot 3)
  • Tireless Guardian (+10)
  • Hasty (+8)
  • Celerity (+50) (Slot 4)
  • Tumbling (+15)
  • Mystic Tenacity (+10)
  • Hero’s Vigor (+20)
  • Nimble Protector (+6)
  • Fortification (+30)
  • Defiance (+20)
  • Tumbling (+15)
  • Hasty (+8)
  • Beyond this point, you can continue to unlock passives or more slottable perks based on your preference.
  • Bracing Anchor (50) can replace Fortified or Celerity to significantly increase your block mitigation in exchange for Movement Speed.

TIPS & TRICKS

The Necromancer Tank build does not follow a traditional rotation. Instead, you must be able to adapt to meet the needs of whatever situation you find yourself in.

Below, you will find tips on effectively fulfilling the Tank role during enemy and boss encounters. Every Dungeon, Trial, and Arena has different mechanics, and it is essential that you understand your build and why you use the recommended armor sets and skills you do. Be sure to read this build guide entirely.

BUFFING AND DEBUFFING

Pre-buffing is an essential habit to pick up to increase your efficiency as a Tank, allowing you to use your time once in combat more effectively. Always activate Spirit Guardian and Beckoning Armor before starting combat to ensure your group has time to apply their pre-buffs.

Using as many buffs before combat as possible will allow you to focus primarily on taunting and grouping enemies. As the Tank, you should always initiate combat to have as much control as possible.

Elemental Blockade allows you to easily maintain a Crusher enchantment on your Destruction Staff back bar, even while on your front bar.

Heroic Slash should be kept active on threatening enemies to reduce incoming damage and increase your Ultimate regeneration.

If you follow along with the armor setups above, much of your build already focuses on buffing your group members. Fulfilling the Tank role in ESO means much more than having high Health and blocking.

Sets like Encratis’s Behemoth and Turning Tide significantly increase group damage, while other sets such as Nazaray, Saxhleel Champion, Pearlescent Ward, and Pillager’s Profit are excellent utility sets that improve group damage, defences, Ultimate regeneration, and complement your other equipped sets.

It’s best to avoid Fortified Brass, Plague Doctor, and Battalion Defender as you progress, as they offer nothing substantial to your group.

CONTROL

Learning which enemies should be taunted first and where to properly group enemies for your Healers and DPS is essential to becoming a great Tank. Grouping enemies in one area allows your group to place AOE abilities on you, then switch their focus to the more threatening enemies. The most threatening enemies are typically the largest or fewest in an add fight.

As a Necromancer Tank, you have many abilities in your toolkit that taunt, pull, or both:

Pierce Armor is your primary taunt ability. Utilizing this skill will reduce enemy Physical and Spell Resistance the most.

Destructive Clench is your secondary taunt that applies the Major Maim and Minor Brittle debuffs and immobilizes them.

Beckoning Armor pulls enemies to you and taunts them when they attack you from a distance.

Inner Rage is a long-range taunt and is an excellent alternative to Destructive Clench if you don’t have an Ice Staff equipped. It also provides a synergy to a ranged group member that, when activated, deals Magic Damage to the taunted enemy.

Silver Leash pulls enemies to you and taunts them if another player hasn’t already taunted them.

Void Bash doesn’t taunt enemies, but it is an excellent way to pull most enemies in an area to you and apply the Major Maim debuff to them.

While you are not required to taunt every enemy, keeping them locked down to an area with snares and crowd-control abilities, such as Razor Caltrops, allows your group to take them down much faster.

POSITIONING

Positioning is possibly the most important skill to master when improving yourself as a Tank. Getting in the habit of placing yourself on the opposite side of your group is vital as it prevents them from taking potentially fatal cleave damage.

Before initiating combat, choose a location where you can easily group enemies. The best place is often the most enemy-dense area because it prevents you from needing to pull in more enemies than necessary.

Once you determine the best position to group enemies, cast Razor Caltrops to immediately reduce their Movement Speed and Agony Totem to begin fearing them. Follow up with Power Slam if you’re using Void Bash. Enemies locked to an area are much easier to control and debuff.

Some enemies may be more spread out in some add fights, so you may need to pull them in with a more direct, longer-ranged ability, such as Silver Leash if Beckoing Armor hasn’t already done so for you.

SUSTAIN

Tanks frequently use all resources. While few skills cost Health, it is still an essential resource to maintain for obvious reasons. Magicka is typically used for self-healing, buffing allies, and debuffing enemies; Stamina is used for blocking, roll dodging, breaking free, and debuffing enemies. In this section, you will learn of the various ways a Necromancer Tank can stay on top of sustain.

Your class skills and passives significantly improve your sustain:
 • The Spirit Guardian skill doesn’t directly increase your sustain, but while it’s active, the Undead Confederate passive increases your Health Recovery, Magicka Recovery, and Stamina Recovery by 200.
 • The Death Gleaning passive restores 666 Magicka and Stamina every time an enemy that you are in combat with dies, making it very effective during add fights.
 • The Reusable Parts passive reduces the cost of your next Spirit Guardian by 50% when your current Spirit Guardian dies.

There are also universal buffs often provided by your Healers that improve your sustain. The Minor Fortitude, Minor Intellect, and Minor Endurance buffs increase Health Recovery, Magicka Recovery, and Stamina Recovery by 15%.

Your potions grant the Major Fortitude, Major Intellect, and Major Endurance buffs, increasing your Health Recovery, Magicka Recovery, and Stamina Recovery by 30% on top of restoring a burst of Health, Magicka, and/or Stamina, depending on the potion you use. The Tri-Stat potion is your best option as a Tank, and even though they’re expensive, don’t worry; the Daily Login Calendar Rewards frequently has the Crown Store version of these potions available for free.

Heavy Armor increases your Armor stat but also improves your sustain through passives. The Constitution and Revitalize passives restore 108 Magicka and Stamina when you take damage and increase the amount of Magicka and Stamina your heavy attacks restore by 4% for each piece of Heavy Armor slotted. The Necromancer Tank Build uses five pieces of Heavy Armor, meaning you restore 540 Magicka and Stamina upon taking damage and an additional 20% Magicka and Stamina from heavy attacks.

Speaking of heavy attacks, it’s a great way to improve your Stamina sustain significantly. As a Tank, you rely on Magicka Recovery to sustain your Magicka resource; however, a heavy attack will restore a decent bit of Stamina if you have your one-handed weapon and shield in your hands. Heavy attacking can leave you vulnerable, as you can’t block incoming damage during the windup. It’s best to heavy attack immediately after your enemy’s heavy attacks because they usually give you a few seconds to retaliate.

Each Sturdy trait on your armor reduces the cost of your block ability by up to 4% at maximum quality. Because this build uses seven pieces of Sturdy armor plus a Sturdy shield, you can reach up to 32% block cost reduction while on the front bar just from this trait alone.

Your jewelry enchantments increase your Magicka Recovery by up to 169 each at maximum quality for a total of 507 Magicka Recovery. Changing to the Infused trait on your jewelry instead of Triune would increase this bonus up to a maximum of 810 Magicka Recovery. Doing so would reduce your Maximum Health, Magicka, and Stamina.

The Atronach Mundus Stone increases your Magicka Recovery by 310. Changing to the Divines trait on your armor instead of Sturdy would increase this bonus up to a maximum of 507 Magicka Recovery. Doing so would significantly increase the Stamina cost of blocking enemy attacks.

It is important to note the difference between “recovery” and “restore,” especially when it comes to being a Tank. Resource recovery occurs over time, whereas resource restore typically happens all at once, though it can happen over time if the skill states as such. Additionally, Stamina Recovery is locked to 0 when you’re blocking or sprinting, meaning it will continue to deplete until you have nothing left. On the other hand, drinking a potion will restore your Stamina regardless of if you are blocking or sprinting.

ULTIMATES

The buffs granted by most Ultimate abilities do not stack, so it’s a good idea to coordinate with your group on when you should use yours. The most commonly used Ultimate abilities by support roles are Aggressive Horn and Replenishing Barrier:

Aggressive Horn is your primary offensive Ultimate ability. It increases the group’s Maximum Magicka and Maximum Stamina by 10% for 30 seconds and grants them the Major Force buff for 10 seconds, increasing Critical Damage by 10%. Many groups will have their support roles rotate through their Aggressive Horns as the Magicka and Stamina buffs near the end of their duration to maximize uptimes; however, depending on the group composition of class, skills, sets, etc., and if Ultimate can be built up fast enough, some groups may rotate as the Major Force buff runs out to push DPS. If you’re using the Off-Tank Armor Setup, use Glacial Colossus instead to apply Major Vulnerability and grant Major Force to your group with one Ultimate.

Replenishing Barrier is a powerful defensive Ultimate ability that grants massive damage shields to all nearby allies. It’s good to have in fights with phases of high-damage enemy attacks and mechanics, as it significantly increases the group’s survivability. Additionally, it restores your Magicka, generates Ultimate as the wards dissolve, and if you invest in the Magicka Aid passive from the Support skill line, increases your Magicka Recovery by up to 10% while slotted. If you’d prefer more group healing, Reviving Barrier heals your allies while they have the damage shield active on them.

As a Necromancer Tank, you have other Ultimate abilities that your group may be more interested in:

Glacial Colossus is the primary offensive Ultimate ability used by the Necromancer Tank Build. It applies the Major Vulnerability debuff to enemies, increasing their damage taken by 10%. Some groups may rely entirely upon the Turning Tide set to apply this debuff, so having Aggressive Horn as an option is a good idea.

Ravenous Goliath significantly improves your survivability by increasing your Maximum Health by 30,000 and healing you for that amount. Additionally, you gain an AOE that deals damage every second and heals you for 100% of the damage dealt by it.

Renewing Animation allows you to instantly resurrect three allies in combat, making it an excellent choice for progression groups.

SEPTEMBER 30 / 2024: – UPDATE 43
• Trial Setups:
  • Main Tank Setup:
    • Changed Drake’s Rush to Pearlescent Ward to make room on the Off-Tank setup for Lucent Echoes.
  • Off-Tank Setup:
    • Changed Pearlescent Ward to Lucent Echoes.
    • Changed Encratis’s Behemoth to Nazaray.
• Updated Fitness Champion Points.

JUNE 23 / 2024: – UPDATE 42 – GOLD ROAD
• No Changes.

MAY 14 / 2024: – UPDATE 41 – SCIONS OF ITHELIA
• Adjusted Attribute Points.
• All Armor Setups:
   • Changed the trait of the Chest, Legs, and Shield pieces from Sturdy to Reinforced to increase Armor Rating.
• Adjusted Skills:
   • Replaced Destructive Clench with Inner Rage.
      • Moved Destructive Clench to the Alternative Skills section.
• Adjusted Alternative Skills:
   • Changed the name of Stalking Blastbones to Grave Lord’s Sacrifice.
• Adjusted Champion Points:
   • Better optimized progression path to unlock the most vital perks and passives first.
   • Warfare:
      • Replaced Enduring Resolve with Focused Mending.

NOVEMBER 19 / 2023: – UPDATE 40 – INFINITE ARCHIVE
• Champion Points:
  • Swapped Unassailable with Bulwark to increase Physical and Spell Resistance.

AUGUST 16 / 2023: – UPDATE 39
• Alternative Skills:
  • Added Stalking Blastbones.

JUNE 04 / 2023: – UPDATE 38 – NECROM
• Updated Trial Setups:
  • Replaced Claw of Yolnahkriin on the Main Tank Setup due to Minor Courage being easily granted by an Arcanist.
    • Claw of Yolnahkriin is still a great option in groups without an Arcanist.
  • Replaced Engine Guardian with Encratis’s Behemoth.
    • Engine Guardian is still a great alternative for self-sustaining.
• Updated Dungeon Setup:
  • Changed the name of the Dungeon Setup to Intermediate Setup to more accurately convey what the setup achieves.
    • Expect a dedicated end-game Dungeon Build for all classes in the future.
  • Replaced Swarm Mother with Tremorscale for better group damage.
• Changed from the Reverberating Bash morph to the Power Slam morph of Power Bash.
• Added a Sustain section to the Rotation section.

MARCH 16 / 2023: – UPDATE 37 – SCRIBES OF FATE
• Replaced Turning Tide with Akaviri Dragonguard on the Dungeon Setup.
• Added alternative options to the Warfare CP path.
• Added alternative options to the Fitness CP path.

FEBRUARY 15 / 2023:
• Added Passives to the build.